V20 rites of the blood pdf download






















Record a Play. Size: Nick: Hardover PoD Version. Nick: PDF version. Description Edit History. From publisher blurb: In the deepest crimson depths of their being, raw power waits to be brought to the surface. This book includes: A look at how the various Kindred factions view and utilize blood sorcery in the modern nights.

A number of new rituals, Sabbat rites, and other powers for the various blood sorceries of the Kindred. Revising and updating more classic Vampire: The Masquerade blood sorcery material to V More Information Edit History.

This page does not exist. You can edit this page to create it. Category: Language:. No Files Found. Linked Items. No Articles Found. Game Weight: 0. Tags separate by space :. User Information. Add a copy to your collection Record information Record a play. Rites of the Blood V20 Average Rating: 0. Browse 5 Images » wrong image? Publisher: Nosolorol Ediciones. Year: ISBN View Corrections Link Image.

Hard Cover. No items found. No images found. No videos found. No threads found. No posts found. The titles to which each clan accords Status reflect the interests and agendas of those clans, rewarding both the individual Kindred and the clan itself if the titled Kindred is doing her job properly. Independent clans are the most frequent users of unique, clan-specific titles because these clans are essentially self-contained sects. Still, every clan, in having its own unique identity, has certain functions or characteristics it reveres above others.

New Titles Not every title needs to necessarily draw its esteem from the sect or clan that honors it. The following examples can fit well into many different chronicle styles, and may also be used as models for players to consider their own merit- or expertisebased Kindred titles. Part soothsayer, part doomsayer, and part esoteric scholar, the eschatologist may find himself an advisor of last resort or may be the first Kindred to whom concerned elders speak. Whatever the case, the eschatologist rarely has good news for local vampires.

Mystic 1-point Title Transcendant 3-point Title The Mystic Kindred is known by many appellations: sage, spiritualist, sorcerer, witch. Tremere and Tzimisce often hate Mystics, whom they regard as either threats to their own power or bloody pretenders. Those who seek the state of Golconda seek to transcend the curse of Caine. A Transcendant is one who is known — or believed — to have achieved that lofty state.

Few seek to rouse the ire of a known mystic, because those who bargain their souls or their standing for otherworldly power make heinous foes. Of course, a Mystic may well be a charlatan, with little more than trickery or clever Discipline use supporting this title and reputation. Warden 2-point Title Kindred society occasionally gives rise to Wardens, particularly in contested or tenuously-held domains. Wardens exist in some form or another in all the sects. To hear the powers that be tell it, the Warden is an ugly responsibility, but someone has to do it.

The Warden has the right to attack and kill unidentified or foreign Kindred in an established domain. In some domains, Wardens are compensated because their work is so unpleasant: Princely decree or ecumenical favor can grant an additional point of Resources, Herd, or Influence so long as the Warden remains faithful in her duties.

Eschatologist 1-point Title The undead have no end of prophecies that inspire them to ever-greater acts of terror, fiendishness, and desperation. Eschatologists study these portents of the end times and consult with their local leaders on how best 32 A true Transcendant is one who has in fact achieved Golconda. A false Transcendant pays only half the normal cost to acquire this title. Note, too, that among vampires who hold Golconda in low esteem, such as followers of certain Paths, the standard Status benefit may be nonexistent.

Consul 3-point Title The title of Consul has many variations, but the primary responsibility is to act as a cultural diplomat between sects, clans, or any other Kindred factions.

When a member of the home domain has a question about the organization to which the Consul belongs, she may approach and ask the Consul. Needless to say, the duties of the Consul sometimes place her in very difficult political situations, many of which can escalate into violence, especially if the relationship between the two Kindred factions is hostile.

Thus, Consul is often a title granted to either very powerful Kindred or those whom the home domain wants to simply disappear. The honesty and respect of the Consul is paramount. A Consul may apply Status accumulated in her home domain as well as the Status reflected by her title to social dice pools while in her diplomatic domain. Note that this Status benefit ceases to exist in times of open war between the two factions. Headhunter 2-point Title Those vampires who devote themselves to war with the non-Kindred dwellers in the night occasionally earn the title of Headhunter.

Those brazen Cainites who take on the savage Lupines and claim trophy over the shape-shifters claim this title at times, but so do those who engage with hostile mages or even slay one of the incomprehensible Good Folk. Headhunters often make names for themselves at meetings of the Kindred in the local domain, where they show off their grisly trophies and boast before their fellow Damned. Only lucky Headhunters manage to slay their prey without preparation. Some choose to slake their thirsts with the vitae of lesser creatures.

Especially among young Kindred, an initial reaction to the horror of becoming a vampire and the need to feed on the blood of what they once were proves too much to bear. Caitiff Negative Title The word Caitiff has two connotations. The first means that a Kindred is a member of flawed or unknown lineage, or perhaps that she has been disowned but not extinguished by her sire. It implies that the Kindred is a mistake, not even worthy of being a vampire. They are the results of mistakes, regrets, frenzies, and poor choices.

Many are lucky to have even a vague recollection of their sire and the Embrace, while most stumble around with no understanding of what they are. Those that find a way to survive are the exception instead of the rule, and some of these Trash grow to become notorious Kindred in their own right.

The only thing that the Caitiff have in common is what they lack — the marks that identify a vampire as being part of a particular clan.

For whatever reason, though, the Caitiff has none of these. While this tabula rasa keeps them from finding solace in the clan hierarchies of Kindred society, it also means they have no barriers to overcome — learning the intricate nuances of Dominating a mortal mind comes just as easily to a Caitiff as preternatural strength or manipulating insanity. Nickname: Trash Sect: The Camarilla considers the Caitiff to be nothing more than expendable foot soldiers — second-class citizens to throw at their enemies when the time is right.

Some Caitiff cling to any sort of protection and acceptance, while others rebel at being treated as disposable and look to the Anarch Movement or even the Sabbat as alternatives. Still others dismiss politics as unimportant, eking out unlife in the fringes of the Ivory Tower or even becoming Autarkis.

For those Caitiff who are able to divert attention from their clanlessness, their appearance may well reflect the success or failure of their efforts to make a place for themselves in the world of the Damned.

Haven: As with their Appearance, Caitiff havens are diverse; many Caitiff have to make do with whatever haven they can find, or with whatever haven they can cajole another Kindred into letting them occupy.

Few Caitiff are able to maintain anything more than a minor domain, and many Caitiff are transient or simply do without havens. Background: Caitiff can come from any background, most of which reflect as much about their absentee sires as it does about themselves.

Indeed, when among the more formal societies of the sects, some Trash take great pains to obscure the details of their backgrounds. Character Creation: Any of the three Attribute categories are appropriate for Caitiff to choose as primary, according to their background or what their sire saw in them. Talents are often primary Abilities, reflecting what the Caitiff has to do to protect herself.

Few Caitiff have much in the way of Backgrounds, preferring the immediate, practical value of bolstering Willpower or having picked up a smattering of lowlevel Disciplines. Clan Disciplines: Caitiff are able to purchase any Discipline at character creation, pending Storyteller approval. However, the cost to increase all Disciplines with experience points is six times the current rating, rather than the usual five for in-Clan Disciplines or seven for out-of-Clan Disciplines.

Weaknesses: Because of their social stigma, Caitiff are unable to take the Status Background at character creation. When Caitiff Embrace, their childer are also Caitiff. Stereotypes Assamite: They normally leave us alone. Gangrel: If you can convince them not to gut you on sight, they can be pretty tolerant. Giovanni: Never heard of it. Lasombra: Meet the new fucking asshole, same as the old fucking asshole.

Nosferatu: Misery loves company. Especially company it can blackmail. Ravnos: They seem to want us to trust them, and that raises my hackles. Tremere: I gotta get back to my haven to, uh, turn off the oven or something. Tzimisce: The bats have left the bell tower. The victims have been bled. Undead, undead, undead. Ventrue: Occupy Elysium! I am the 99 percent! Camarilla: Fuck you, milord.

Sabbat: Fuck you, Dracula. Anarchs: Fine, why not? Organization: None to speak of. The process of trading, repaying, and incurring favors, known as prestation, is the cornerstone of the vampiric social structure.

Put simply, a clever Kindred grants favors, while a foolish one incurs them — and becomes a servant to his promises and his debts. A vampire who calls in as-yet unearned favors from other Kindred too often soon finds his entire existence dictated by the obligations he has incurred. In exchange for whatever tokens of help he requested, he becomes a puppet of those who came to his aid. Kindred society is a Byzantine knot of favors owed, loyalties sworn, debts repaid, and promises broken.

From the highest Prince to the lowliest fledgling, the coin of the Kindred realm — after blood, of course — is the boon. All sects and all Kindred practice prestation, whether they admit to it or not. Granted, some play loosely with the custom while others observe it strictly. In the world of the undead, trust is a rare and priceless commodity.

Yet the whole of the Kindred social contract, whether owed by elder to neonate or even across the lines of sects, balances upon these promises. Boons come in a variety of significance, from a trivial boon to a life boon. In some domains, boons operate like credit, in that a vampire must owe a boon for another vampire to extend him a boon; other Kindred must see the individual vampire as trustworthy. In other domains, the opposite is true — the more debts a Kindred owes, the less capable of repaying those boons she is assumed to be.

It might be a minor boon for a Prince to pardon a transgressor of the Traditions but a life boon for a fledgling to perjure himself before the Archbishop in order to excuse a straying Priscus. Boons also transcend sect and even the authority of any local luminary or leader.

The old adage of guilt by association applies here, too, making for some troublesome relationships. So what is a vampire to do? Some Princes and Archbishops allow forgiveness of boons in these cases, but the controversy of the special circumstances tends to follow those who receive special dispensation to excuse them from their promises.

Cainites are, of course, a fickle group. Of course, these complexities illustrate why the systems of boons and promises are so tangled. Weaving the Web The process of establishing a prestation debt is simple. A Kindred either asks another of her kind for assistance in a matter, in return for a favor of some sort at a later date, or a Cainite assists another in a time of misfortune — with the understanding that the favor will be repaid later.

The wisest among the Kindred keep very close records of favors owed, and take great care not to mire themselves in more debts than they can afford to satisfy at any given time. Not all boons are accrued voluntarily, however.

The nature of relationships among the Damned plays an exceptionally large role in this social dynamic, of 38 course. If it sounds a bit like a neighborhood protection racket or the quasi-feudalism of organized crime, well, it is. Veterans of the deathless, harrowing chronicle of Kindred obligation also favor maneuvering potential debtors into perilous situations and then rescuing them dramatically, thus placing the hapless victims in their debt.

On the other side of the coin, some Kindred adopt the tactic of swearing as many boons as possible as a form of protection, operating on the theory that their manifold creditors will want to keep them in one piece in order to collect.

Types of Boons In general, the society of the Damned recognizes four classifications of boons. Trivial Boon: These are the easiest boons both to acquire and to satisfy. A trivial boon might consist of aiding a hungry Kindred in the finding of blood, talking a hostile vampire down from a potential frenzy, getting a neonate past the bouncer at the hottest club in the Rack, or offering crash space for a blood-drunk acquaintance who stayed out too close to sunrise.

Trivial boons are easy to perform and usually have very little downside other than the effort required to execute them. Still, the Kindred observe their passage and exchange. Minor Boon: Minor boons require a Kindred to go out of her way to perform or pay off. They may have a small but permanent downside associated with them, or they may involve some amount of risk.

In fact, for many Kindred, the risk of social embarrassment or loss of an academic resource might be more distressing than physical harm. Examples of minor boons include casting a vote in favor of another Kindred during a convocation of elders, providing a vessel in a desperate hour, or hiding a Kindred no questions asked from a revenge-crazed Malkavian howling for her blood.

Major Boon: A major boon can alter the flow of Kindred affairs in a domain, directly or indirectly. Boons like these invariably invite some amount of personal risk or a significant investment of effort. That said, a Cainite desperate enough for a favor may well pledge a major boon for a quick but momentous action.

Life Boon: The life boon is the rarest and most valuable of the boons observed by the Damned. As their name intimates, these boons are often all that stands between a Cainite and Final Death. Examples of life boons include the obvious salvation of a Kindred from peril, but may also involve hiding a grievous secret, protecting a mortal lover, or offering an alibi without knowing what sort of horrific crime the boon-pledging Cainite is trying to hide.

Some honor-bound vampires will even die to fulfill a life boon, so great is their sense of duty or their debt. Of course, such Kindred are rare in the World of Darkness. Should one expect any less of the Damned? Many an inexperienced or desperate Kindred fledgling and ancilla alike has found himself in horrendous debt due to his ignorance of the various strata of prestation. This is not entirely through his own error.

No few Cainites of august Status brokering deals have assisted the matter by choosing not to inform a Kindred about his potential mistake or by deliberate misinformation when it suited them.

This, of course, gives them the opportunity to help the unfortunate by extending another debt to ameliorate the first one. The sanctity of the prestation system is very important to any Kindred who benefits from the existence of hierarchy and the status quo, particularly those elders who have spent centuries cultivating vast networks of debts. Needless to say, few elders of any sect intend to allow that to happen. Those investments in favors are major resources in the mini-Jyhads every Kindred plays.

As such, every vampire, regardless of sect or clan, whether debtor or indebted, has a vested interest in keeping the formality of the prestation system intact. Anything less represents the complete breakdown of Kindred society: the lawless id of the Beast. That said, some account housekeeping may be necessary. Cheating Of course, given the nature of the Kindred, such a simple social contract provides its own potential mire.

Even across sect lines, a vampire willing to fuck over another Kindred so obviously and gracelessly for personal gain deserves whatever comes to them. If power were so easy to seize, every shit-heel fledgling with a lying tongue would be his own Prince.

To this end, some heavy-handed domains ensure complicity with the rules of prestation by creating their own safeguards. Several uses of Dominate can ascertain whether a given boon has been honorably satisfied.

While the Kindred who attempts to sneak out on a debt has it bad, the one who kills his boon-holder to avoid paying suffers infinitely worse treatment if his treacheries come to light. To deter desperate Kindred, elders and other opinion leaders among the Damned tend to come down hard on those who kill to escape honoring their obligations. For any Kindred who chooses Final Death instead of repayment, the best he can expect is likely the Lextalionis or being placed on tap at the next Blood Feast.

The worst may well be unspeakable — but the Kindred rumor mill certainly circulates endless dire stories to discourage other would-be oath-slayers. Obviously, the powers that be in a given domain tend to look unfavorably upon oathbreakers. Whether a Prince or Seraph is the ultimate authority in a city, it comes down to the matter of trust. A Kindred who breaks a promise demonstrates that she places her own interests above those of others.

Most Cainite leaders reason that bloody, final satisfaction is often the safest course. A treacherous Kindred will betray again, so remove him from the domain. Inter-Sect Prestation It is for this very reason that the vampires of all sects observe to some degree, at least the conventions of prestation. Vampires of other sects are still vampires, and a rogue who backs out on a promise tonight may back out on a promise to you tomorrow night. Then again, in more liberal domains, no one may raise an eyebrow — indeed, they may pave the way for others to expand their interests as well.

The most difficult relationships of inter-sect prestation are, unsurprisingly, between the Camarilla and the Sabbat, given that the philosophies of the two are diametrically opposed. However, boons granted between members of the Camarilla and the Anarch Movement are also often scrutinized, as the success of one sect is frequently the hindrance of the other. How can a staunchly conservative Prince trust a subject who openly deals with a pack of terrorists that oppose everything his title represents?

At times, clan unity becomes more important than sect loyalty, and members of the thirteen great families of Kindred and, as frequently, members of marginalized bloodlines can close ranks against outside influence.

Note that most of these clan loyalties belong to those clans that are typically disenfranchised or otherwise less than fanatical about the artificial construct of sects. The Nosferatu are certainly the most active in this regard, and the vast information network that connects the Sewer Rats does so without regard for ideology or geography.

A secret is a secret, and the value of information is greater than any Ventrue or Lasombra wouldbe tyrant may suggest. As ever, Kindred politics makes strange bedfellows.

Those with entrepreneurial minds or unorthodox approaches may well find their greatest adversaries amid their own supposed ideological peers. Small minds make for vicious controversy. Boons As Commodities Like a slatternly Blood Doll, prestation debts circulate through the ranks of the undead. As banks trade assets, boons move constantly among Kindred, being retrieved, dangled, held in promissory escrow, and otherwise shunted around so that it becomes dizzying to keep track of who owes what to whom.

The Lick whose debt moves from one debtor to another must learn about the transfer, otherwise she runs the risk of denying a perfectly valid settlement for what she thinks is a perfectly valid reason, causing the whole network of prestation to collapse.

Moving promises from one Cainite to another is as much a function of prestation as swearing them in the first place. Boon Trivial boon Experience point cost 3 Minor boon 7 Major boon 20 Life boon — Optional System: Liar, Liar A character may choose to falsify the condition of a boon, declaring it either absolved or still intact, whichever is the opposite of the truth. If the roll achieves any successes, the character has covered her tracks for one period of time scene, night, etc.

On a botch, something much more problematic happens — the Prince decides to make an example of her, the Inquisitor connects the false boon with an Infernalism cover-up, etc. A player may spend Willpower to automatically succeed on this roll, but Willpower spent in this manner cannot be regained until the scandal blows over see below. Sometimes Kindred news travels quickly, and the roll represents a single scene, such as a contentious convocation at Elysium or the Palla Grande.

Other times, something else occupies the attentions of the Damned, so a roll may represent a period of downtime such as a month. Note that the purpose of this system is to abstract the Kindred rumor mill, Nosferatu secret-brokers, gossip at vampire functions, etc. If someone manages to turn up damning evidence, they should certainly be able to expose the treacherous Kindred. No skeleton in the closet disappears completely just because the character acquired successes as described above. Few vampires of any Status, regardless of sect, look favorably upon the false satisfaction of boons.

In these modern nights, when promises can be recorded on digital devices and distributed to every Cainite in the domain at the click of a button, maintaining the stability of the domain is worth spilling a little extra blood.

As a result, Kindred in most prestation arrangements are as safe as can be expected from any of her debtors. As long as one of the Kindred has a debt hanging over him, he must always be aware of the possibility of having his marker called in. Holding a debt over a vampire and insinuating that repayment might come due at any moment is an effective method of paralyzing a Kindred, quelling his ambition, and forcing him to reserve some of his resources against the possibility.

This game of move and counter-move takes on the characteristics of the sect in whose domain it is practiced. Bloody vendetta characterizes Anarch domains, social brinksmanship is the way of the Camarilla, and the Sabbat practices fervent bullying with a side of fire and zealotry. Furthermore, a Kindred who owes another a debt is perceived as being inferior to the vampire to whom she owes it. This perception only applies to those who know about a debt, and many Kindred who dig up dirt on a powerful peer let the whole domain know about it as quickly as possible.

If the Cainite performs this sequence effectively, the creditor gains prestige while the debtor loses it. Once the boon is discharged, most sects look the other way when an abused debtor takes vengeance on a harsh creditor. Assuaging Social Debt Few Kindred like the idea of having lingering debts.

As a result, most Cainites seek to pay off their prestation debts as soon as they can safely do so. Those who have extended the favors have a vested interest in prolonging those debts, so the result can be a game of cat and mouse, with the debtors frantically attempting to do their creditors favors and the creditors dodging anything that might conceivably be construed as a satisfaction from their debtors.

Debts among the Kindred rarely take specific shape. Few vampires request a detailed service. Rather, debts are vague and amorphous, assumed to fall into a category the favor-granting Kindred considers her expertise, or something that puts the indebted Kindred at a greater but delayed disadvantage. The indistinct nature of the debt helps keeps those on the owing of prestation deferential, as they work to abate their debt with flattery or obsequiousness.

Along those lines, since the nature of most Cainite debt is undefined, it is common among the Kindred to grant some sort of lesser consideration to their creditors in hopes of canceling the boon. Particularly energetic or devious vampires may be able to maneuver their creditors into situations wherein they can appear on the scene and render assistance, thus wiping out the imbalance. What form payback takes depends on the size and type of debt incurred. It is considered bad form to ask for excessive repayment of minor debts.

In such cases, 44 depending on the sect in which the boon exists, the debtor may laugh off the request potentially even canceling it in observation of the absurd entitlement that accompanied the attempted discharge or even demand some sort of martial satisfaction. More often than not, those who would parlay their boons into disproportionate fortunes find themselves socially bankrupt.

On the other hand, few Kindred choose to abate a debt by asking for too little. Doing so is a sure path to being made a target by the Harpies, in addition to canceling any status gain made by acquiring the debt in the first place. In truth, the actual repayment of the debt is almost incidental to the process of prestation. It is the boon itself that matters — the artistry of the creation, the dispersal of the obligation, and the webs of allegiance strung by favors owed.

Actually paying off whatever is demanded is somehow anticlimactic in all but the most dire circumstances. When a debt is finally repaid, however, more often than not it is done so publicly. Sample forms of payments include privileges especially that of creation, if a Prince or Priscus is the debtor , favorite ghouls or mortal pawns, assistance in financial or martial arenas, tutoring in Disciplines, or even the performance of publicly humiliating acts.

On the other hand, a sufficiently subtle vampire can blur the edges of these restrictions, and prestation has been used to eliminate any number of incautious Kindred. The Harpies and other opinion leaders of the various sects usually end up being the ultimate arbiters of whether the repayment is suitable, though in most domains they hold no official capacity in this matter. The fact that, on the whole, vampires are willing to acknowledge their social obligations before their factional allegiance speaks to a long and ingrained — perhaps even physiological — need to make good on a statement.

The superstition that one must ask a vampire into her home before he can cross the threshold may have its origin in the gravity with which the Damned regard their promises. The Camarilla It comes as no surprise that the Jonsonian wit and ingrained traditionalism of the Camarilla provides a home for the formalities of prestation. In fact, some suspect that the very roots of prestation lie in the rigid will of the Ventrue and the elaborate rituals of comme il faut upheld by the Toreador.

Other Camarilla clans often see the established rules of prestation as convenient tools and pragmatic investments. The Brujah and Gangrel tend to play very loosely with prestation, but many have their own ideas of honor and duty that observing prestation allows them to display in front of others. The Tremere codify their network of mentorship duties along the same lines as prestation, offering training to other Warlocks in exchange for mystic secrets, access to occult resources, or standard favors represented by the custom.

It is certainly the sect most likely to engage the services of a titled Kindred who maintains a roster of such social debts. It also provides a venue of redress for those who feel their boons have been unsatisfactorily discharged. Some recall the long-ago nights of kings and chamberlains, when the Prince herself was often the adjutant of grievances among the court. The Camarilla is unique in that it allows for the open transference of boons among Kindred.

So long as all parties agree, a Kindred can name another of the Damned as the recipient of his boon. On the surface this seems simple, but in practice, in a domain with fifty-plus Kindred swapping promises of obligation to one another, the knot of prestation rapidly becomes Gordian. Indeed, those who traffic in favors often prefer these complex webs of duty, the better to occlude their promises and hide behind numerous blinds of favors, the satisfaction of any of which might negate a hundred other 46 favors across the city.

The Sabbat By comparison, the Sabbat practices less prestation than the Camarilla, but it definitely exists. Formal pledges of prestation in the Black Hand happen almost exclusively among the higher tiers of the sect. Many elders of the Sabbat predate its formation, and old habits die hard among vampires used to swearing duty in the petty kingdoms of the Old World. Many promises and favors are traded between packs, especially in established or wartime domains where packs have very specific purposes and benefit from diversifying their abilities.

For the Lasombra, debts of duty and honor strike deep chords, owing to the aristocratic history of the clan and their medieval involvement in the canons of the Church. Boons pledged and purchased are not unlike the indulgences bought and sold in the nights before the Reformation, and thus carry significant weight among the Keepers.

The Lasombra are also the most likely to traffic in boons sworn to nonSabbat, as they are skilled at cultivating networks of promise and politics. The Tzimisce consider the formality of prestation far more odious than the Lasombra, following their own ancestral lines.

To the Tzimisce mind, when the master of the dom chooses to reward his szlachta instead of flaying the skin from their bones, he grants privilege with that very act. Suggesting that such boons might be owed or pre-sworn is foreign to their punitive minds, especially as they grow older. The world exists to be bent and shaped like the bones of a disappointing minion, not strung along with the promise of reward or favor.

Young Tzimisce seem a little more disposed toward the mutualism of prestation, especially as they rise through the ranks of the Black Hand and can use boons as an edge over their own elders. Among the Brujah antitribu, Serpents of the Light, and Panders, prestation most frequently takes the form of streetlevel honor, while the Gangrel and Malkavians of the Black Hand find the practice pointlessly convoluted, difficult to grasp, or asinine — who would make a promise to an unreasoning tool of the Beast?

Unlike the Camarilla, the Sabbat on the whole observes no trading of boons. A philosophy of action now! The Anarch Movement The Anarchs frequently find themselves torn on the question of prestation. On the one hand, a formal system of obligations is a useful thing, and good organization is often what gives the opposition an edge over entrenched powers that be.

Curiously, many technologically-adept Anarchs integrate their observance of prestation into social media and personal data devices. Using code words, hashtags, and other methods of preserving the integrity of the Masquerade, the Anarchs have created a V20 COMPANION 47 reliable record of boons, provided one knows where to look and how to interpret the information.

Currently fashionable among the Anarchs is the practice of swearing blood oaths when committing to boons. It adds an air of formality, of useful traditionalism, to what otherwise might be an empty promise.

Quite the opposite, actually — members of the True Black Hand simply acquire their status by unearthing secrets, puzzling out cryptic mysteries, or collecting exotic artifacts more than they do making grand shows of magnificence at frivolous parties.

The True Black Hand places more value on circles of mystery and internal secret societies than it does on promises sworn in desperate circumstances. Deep-cover agents of the sect frequently cultivate prestation as part of their pretense of belonging to the other sects, however. The Inconnu What can be said, reliably, of those who hide themselves in shrouds of secrets, and whether or not the fulfill a promise that may or may not have been made?

Indeed, simply finding a Kindred who has engaged in the commerce of prestation with the Inconnu is like seeking fragments of the Book of Nod at a strip-mall bookstore. Did the debtor satisfy the boon? One must find Dondinni to ascertain the answer, assuming such an ancient and eminent vampire would choose to share the truth. Independents For the clans that remain outside the sect structures of other Kindred, prestation is a double-edged sword.

It compromises some amount of their independence to play by the same rules as the sects, effectively acknowledging the prominence of the other Kindred factions. However, the elders of these clans are so familiar with boons and prestation that playing the system comes as second nature to them.

Observing prestation also allows the independents to have a Kindred resource of common value —beyond blood, that is. The Assamites rarely work in terms of prestation. Wow, this is great! I was expecting a kickstarter, but this is excellent. If you're a V:tM enthusiast, you will enjoy this volume a lot! I suggest you save some money to get it, it's packed with cool info and a huge variety of rituals it's pages long! Maybe wait for the printed version? Megan R. Just as their unlife derive from it, so does vampire sorcery have its basis in blood.

Quite messily at times, as the opening piece of fiction describes all in the best possible taste, I'm glad to say, your imagination is left to fill in the less pleas [ Johan E. Not a fan of how this book tries to override lots of already existing material that worked perfectly as they were. Not a fan at all that Akhu, Wanga and Sadhana suddenly went Setite-exclusive, because that's not how those traditions were written in Blo [ First off, in the interest of full-disclosure, I did have a very small roll in bringing this book to fruition, as the Onyx Path open development process allows for varying degrees of involvement from folks who are not writers or artists or developers [ See All Ratings and Reviews.

Narrow Results. Storytellers Vault. World of Darkness. Year of the Road. Year of the Tide. Game Line. Vampire the Masquerade. Vampire the Dark Ages. Dark Ages Vampire. Victorian Age Vampire. Kindred of the East. Product Type. Character Books. Core Rulebooks. Live Action Role Playing. Player Guides. Storyteller Handbooks. Card Games. RPG Media. Resources for SV Creators.

Chronicle Books. Onyx Path Publishing. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites!



0コメント

  • 1000 / 1000