Maggotkin pdf download






















More Books by Games Workshop. Warhammer 40, Dark Imperium Enhanced Edition. Codex: Astra Militarum Enhanced Edition. Codex: Craftworlds Enhanced Edition. Imperial Armour Index: Xenos. Other Books in This Series. Battletome: Cities Of Sigmar. Battletome: Gloomspite Gitz. Battletome: Nighthaunt. Now, all of these characteristics can be tailored through intelligent use of command traits, artifacts and spells. So, in short, Maggotkin of Nurgle will reward top quality list writing and game management.

This is definitely not an auto-win army but in the hands of a skilled general it will perform well. Armies with the Nurgle keyword can have the Nurgle allegiance, and within that, units with the Rotbringers, Mortal or Nurgle Daemon key words can access the command traits, artifacts and spells available to those keywords. Because the army rests on the Nurgle keyword, you can freely use Pestilens and Slaves to Darkness units that share the Nurgle keyword or that are given the keyword.

The key allegiance ability is the Cycle of Corruption — the Nurgle wheel that we first saw in the Blightwar box so pick one up for handy in-game tracking. The Cycle of Corruption contains 7 effects, buffs and debuffs that apply to the battlefield for that battleround. As the Cycle applies to the battlefield, it applies equally to both armies if you are playing against another Nurgle army. At the start of the game, you roll a dice to determine the starting point on the wheel.

Each turn the wheel moves clockwise at the start of the hero phase. Now one of the concerns of matched play gamers after seeing the Blightwar box was the difficulty of optimising list builds around a random roll.

Through clever use of these abilities you can have mortal wound output every single turn. The second aspect of the allegiance ability is that Nurgle armies come with free terrain, just like Sylvaneth armies.

At the beginning of the game, after rolling for scenario but before picking sides, a Nurgle player can set up a Feculent Gnarlmaw for free. I can also see them being very useful in scenarios which require heroes to hold objectives.

They are a similar size and volume to the Games Workshop model. More links and pics below. Nurgle armies earn Contagion Points in each of their hero phases based on having:. These points accumulate during the game and can be spent on summoning Daemons of Nurgle.

The summoning rules for these Daemons have changed. You can no longer summon Daemons of Nurgle by casting spells bye bye Plaguebearers in Tzeentch lists for instance and can only do so by spending Contagion Points.

Because you no longer cast a spell, there is no risk of being unbound, however you still pay reinforcement points for the unit in matched play.

The best use of the points seems to be to put more Gnarlmaws on the board early, and then perhaps summon a small unit for capturing objectives late game or not at all. Expected amount of Contagion Points if both sides have models in both territories on Turn 2 and there is 1 Gnarlmaw on the Board same numbers based on 2 Gnarlmaws are in brackets.

In terms of command traits, there are three shared command traits and three unique ones for each of Rotbringers, Mortals and Daemons of Nurgle. There are six unique artifacts for each of the factions. While these appear very powerful, the chance of rolling a 7 on 2D6 is Therefore, you will need to consider if the threat and board control of those artifacts are worth it vs something which may not be so sexy but will have more consistent and synergistic impact for your army.

The new Lore of Nurgle provides three spells per faction. Each Nurgle wizard knows the Foul Regensis spell in addition to one from their lore. This spell allows you to immediately reset the Cycle of Contagion to the stage of your choice whether the effect goes off that turn, or simply sets you up for the next turn, will depend on the stage you choose.

As a general comment, the casting costs are high and the spells predominately have a short to mid range. Therefore, if you are building an army around the spells you will need to buff the cast.

Notable mentions for Rancid Visitations and Gift of Contagion but both are more situational. The best spell in the Nurgle Mortals lore, if not the book, is Plague Squall which on a casting value of a 6 allows you to dish out D3 mortal wounds to D6 enemy units visible to the caster unlimited range!

Now on to allies. The Blightkings have been getting a lot of love online thanks to them getting cheaper and gaining an extra wound but I want to offer some alternatives. Both of these have been proposed by local mastermind James Page — so all credit and responsibility lies with him. The second is a Plaguetouched warband alpha-strike Chaos Knight list which can be one-drop or two.

The Plaguetouched warband contains 1 mortal nurgle hero and 7 mortal nurgle units and makes its units -1 to hit in combat, and can give some units the ability to do mortal wounds back to opponents that attack them.

The list contains Glotkin, large units of Chaos Knights, a shrine and other support pieces. The unit can be -1 to hit, have extra attacks for both the mounts and riders, re-rolling to wound, cause mortal wounds and be extra quick thanks to the Nurgle allegiance abilities.

Check out the listbuilding show and the Masterclass podcasts to learn what to take into account when writing effective Age of Sigmar tournament lists.



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