Ksp real solar system mod download
The EVE city lights feature is It needs a global body map texture, meaning that when you upscale the texture the resolution drops. That means you cannot exactly control where the lights are mapped 1 pixel on the Earth scale covers about 2.
A higher resolution light map might improve that but the current one is already 8K and KSP supports up to 16K. So happy you finally got around to releasing this Phineas Freak Great work! Thank you so much for your work. Did a little test with clean 1. I have [email protected] 4. Thanks Phineas Freak and everybody else that created this. I also can't wait for RO. Share More sharing options Followers Start new topic.
Recommended Posts. Phineas Freak Posted December 14, Posted December 14, edited. Change Log Spoiler. RSSVE v1. Enabled the Scatterer cloud integration and ring shadow features.
Added detail surface textures to Earth and Triton. Updated the aurora texture map for Earth. Decreased the opacity of the Titan cloud texture map. Updated the cloud texture maps for Jupiter, Saturn and Uranus. Added a custom Saturn ring texture for the new ring shadow feature. Fixed the altitude of the gas giants cloud layers still wrong by a factor of ten though. Fixed the altitude of the Venus cloud layer. Improved the appearance and overall performance impact of the volumetric clouds.
Improved the appearance of the city day and night detail texture maps. Added some missing volumetric clouds to Saturn, Uranus and Neptune. Tweaked the apparent brightness and movement of the Earth auroras.
Reduced the apparent brightness of the Earth surface from orbit. Tweaked the apparent light levels on the surface of Venus. Many small tweaks to the atmospheric scatter effects of all bodies. Increased the apparent brightness of the Moon might still need some tweaking.
Titan will now appear less bright and saturated than before. Remade and simplified the Earth aurora main and detail textures. The Earth aurora is now less visible in the daylight. Removed an old and unused Earth cloud main texture. Updated sample Delta II rocket.
Added a config patch that cleans up the "RSBclass" log spam. Added missing decoupler FX for several parts. Re-enabled Atlas V boattail style procedural fairing. Fixed a "NullReferenceException" associated with this fairing. Corrected some radius issues with Atlas V procedural fairings. Added a note in the description for all parts that decouple at the bottom node. Adjusted the custom tech nodes to still be created when the optional stockification patches are used.
Enabled surface attaching to the Saturn procedural fairing bases for strutting. Added Atlas procedural fairing based on the interstage instead. Added decoupling node to bottom of Centaur, Agena, and Castors, and updated sample rockets. Adjusted and added more settings for the Stockification patches. Added collider settings for procedural fairing bases. Corrected radial attachment point for Delta III first stage tank.
Corrected Delta II tank fairing attachment points. Corrected the Carrack procedural fairing's starting radius, instead of breaking it. Added Delta II First stage tank, procedural fairing, and nose cone other parts delayed. Corrected GEM radial attachment point. Corrected the Carrack procedural fairing's starting radius. Added some variables and various adjustments to facilitate optional stockification patches. Added a fairing base 8.
Enabled surface attachment on most procedural fairing bases, for strutting. Config file renamed to ". Can be renamed back to ". Will no longer be maintained, due to improvements in the VAB search options. Added search tags to many parts. Added Athena parts and sample rockets , utilizing the existing Castor stages. Added Saturn C-8 sample rocket.
Fixed missing Carrack procedural fairing base. Added Delta III parts and sample rocket. Split the Agena-D model into two pieces, for easier modding of this mod. Spherical propellant tanks moved to FuelTank menu category, and fuel oriented tech node. Rebalanced the audio slightly for many engines. Refer to his Wiki for installation guide and information. This mod changes almost everything in the game to real life counterparts and mechanics. Principia - get real n-body physics fully configured for RealSolarSystem and take your experience one step further.
EarlyBird by taniwha fixes the 'WarpToNextMorning' in tilted planetary systems so you always end up 5 minutes before sunrise. Edited June 28 by Theysen Release June Link to comment Share on other sites More sharing options Posted April 2, Marsu69 Posted April 2, Thank you guys. Edited April 4, by Marsu Tyko Posted April 2, Trenkiw Posted April 3, Posted April 3, edited.
I don't get clouds Edited April 3, by Trenkiw. Posted April 3, Dprince12 Posted April 3, Ninadragonborn Posted April 3, Phineas Freak Posted April 3, Thanks for the update. I really appreciate all of the work that you and other modders do. Again, great job cheers. DrLicor Posted April 3, Electrocutor Posted April 3, KspLover Posted April 3, The Earth.
Perhaps you could point out which mods were used when taking that screenshot? It allows you to get up from your seat during IVA and actually explore the ship in first-person perspective. It actually allows you to pull up different flight information like telemetry using web browsers.
Well, if you have a couple of friends over, each bringing a laptop or extra monitor, then you could have your very own mission control setup in your living room. TAC Life Support actually introduces a new system where Kerbals require food, water, oxygen, and electricity to survive in space.
Leaving your Kerbals unattended during long-running exploration missions is not an option. This mod introduces a whole new challenge to overcome, and adds a sense of realism to the game as well. Another great part about having a passionate modding fanbase is having access to community-approved content. The Community Tech Tree is a great example, as modders came together to create a modified tech tree with mod compatibility in mind.
KSP was never really about a particular storyline, being more focused on free exploration and your ability to pretty much do whatever you want. That probably explains the lack of custom scenario mods for the game. But luckily modder Mikki created one such story mod, for those looking to experience the game with a bit more… direction.
The story follows a Kerbal named Bob who was left on Duna after an unsuspected glitch sends his team back to Kermes. Your mission is simple — bring Bob back. The modder made this scenario with more experienced players in mind , so it may not be easy to work with for newer fans of the game. The list is huge when it comes to this mod, but features include new parts for base building, an expanded traits system, and a new rewards system for colonizing planets and moons.
Believe it or not, there are some KSP veterans who still seek to increase the level of difficulty of the game. You can be dealing with anything from a broken thruster to a faulty parachute system, while reliability of parts decays through use as well.
Kopernicus is the base system used by modders to replace the planetary system in-game, giving you completely new galaxies to explore. He felt that other planet packs already available was lacking a realistic number of dwarf planets in the galaxy.
Furthering his aim at deeper realism, all dwarf planets are based on real life dwarf planet types including Asteroid Belt objects, Centaurs, and Kuiper Belt Objects. What makes it even more impressive is that each star system contains unique exoplanets, each with their own moons surrounding their orbits.
Civilian Population starts you off on the road to making your Kerbal society a type-1 civilization. It enables a new gameplay mechanic allowing civilians to participate in space exploration, all while you advance and discover newer technologies.
If you buy something we may get a small commission at no extra cost to you. Learn more. KSP is all about discovery and exploration. Stay Connected.
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